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Spybotics game
Spybotics game










spybotics game

The player variants use #FFFFFF (clear white) for all parts of the graphic, whereas the computer variants use it only for the outside, using a slightly tinted shade (#FFFBF0) for any details. There's also a small but barely noticeable difference in the shades of white: (The last number of a icon ID defines the trail color, with 0 being purple and 3 being gold) This is further supported by early maps using the icon IDs 110 (Sentinel) & 113 (Watchman) instead of 114/118 respectively. While one might think that those are leftovers of the convert mod (allowing you to control computer units) they actually seem to be earlier computer units as purple and gold tiles are present in the computer trail colors. Note that the icon for the Watchman SP has magenta in the bottom right corner, hinting at the SP part having been copied over at a later point. Graphics used for the player variants of the Sentinel/Watchman series, which are normally unobtainable.Ĭompared to their computer counterparts, they use purple and gold instead of orange and magenta. Oddly, a duplicate of the Watchman icon (com_118) is also present in com_138. The Watchman X icon is present at player_128 & 148, only the former is used though. Those seem to be leftovers from an earlier point in development where units weren't shared between the player and computer, as the used ones are found in com_29 & com_30. This section will only list otherwise unused icons or icons with differences between the two sets.īesides the icons listed above, computer colored variants of the MandelBug and Sumo units exist in player_119/com_119 & player_120/com_120. Since any unit can be used by both sides, the corresponding icons exist in both sets, however, since most of the units are only available to either side, only a few icons had their color adjusted to match their corresponding side. The game uses two sets of nearly identical unit icons, both are located in tiles, with the first being player_10 to player_136 and the second being com_10 to com_138.Īs one would expect, the first set is used for the player's units whereas the second is used for the computer's. Note that other gameLAB games also used similarly named casts. It's unknown if those files were ever present or if they contained any content, as the game runs fine without them and doesn't appear to have any missing music or sound effects. Unfortunately those files haven't been preserved, with most reuploads either replacing them with zero byte files or empty casts. Upon startup, the game attempts to load the following Adobe Director cast files:












Spybotics game